Company Category: Games - Card

eeBoo

Woman owned and Mother run, eeBoo creates wholesome activities that encourage imagination and inspire conversation and collaboration among peers and across generations. For over 30 years, we have produced safe, environmentally sustainable gifts, puzzles and games for families, and children of all ages and learning levels. eeBoo offers a curriculum of developmental skills that help to build the foundation for confidence, creative problem solving, literacy, social navigation, respect for our differences, and a greater appreciation of the planet we all share.

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Dyce Games

Founder, Mike Lancaster, has been a lifelong game enthusiast. His deep love for games, rooted in many fond memories of countless hours playing games with his family growing up, is what first sparked this passion-project dream of his. It was the overwhelming success of his first game ‘Bad People’ that helped turn his dream into an even more successful business venture! At Dyce, we make laughter our business and FUN our obsession. Creating hilarious and unforgettable family-friendly and adult party games that spark conversation, foster connection, and form lasting memories is the fuel to our innovation fire. It is with that shared vision that our team of passionate game fanatics, creative thinkers and designers, and savvy storytellers is turning a once-dream into a thriving reality… one game at a time!

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Devir Games

In 1987, a group of Brazilian IT engineers passionate about American comics abandoned their safe careers to dedicate their lives to what they loved: select and distribute those fabulous stories that arose from the minds and hands of the most extraordinary popular American culture. Over time, Devir brought together a group of professionals from Europe and the Americas that were also passionate about other marvelous things that make people happy: role-playing games, collectable card games, graphic novels and board games, and that idea from 1987 turned into the largest publisher of modern games in Spanish, Portuguese, and Catalan as well as a point of reference in the comics culture of Brazil and Portugal. We hope we have chosen ideas and products that you will like as much as we like them. Live to play, live to read and you will be happier.

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Cryptozoic Entertainment

Since 2010, Cryptozoic Entertainment has been dedicated to the concept of “Fans First,” striving to develop the most creative and sought-after products for pop culture enthusiasts worldwide. As an entertainment company with a diverse portfolio of licensed and original IPs, our catalog covers a broad spectrum of tabletop games, collectibles, and trading cards. The passionate team at Cryptozoic aims to inspire gamers and collectors all around the globe, while bringing fans together as part of the Cryptozoic community.

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CRIME NO CRIME

CRIME NO CRIME™ was born from a simple but urgent truth: most people do not know the law, yet every day they make decisions that can alter the entire trajectory of their lives. For decades, our family has worked inside the criminal justice system, as prosecutors, a criminal district court judge, a public defender, and criminal defense and corporate attorneys. Across those years, we witnessed the same heartbreaking pattern repeat itself: lives destroyed, futures derailed, and families torn apart not because someone intended to ruin their life, but because they never understood the legal consequences of their actions. That reality is what inspired us to create CRIME NO CRIME™, a groundbreaking legal board game designed to empower people, especially our youth, with the knowledge they need to protect their future. The game does not prevent every injustice, but it gives individuals something far too many people lack: the ability to make informed choices. CRIME NO CRIME™ transforms real-world legal principles into an engaging, accessible experience. The game includes 250 scenarios drawn from actual cases, covering misdemeanors, felonies, police searches, seizures, interrogations, and everyday situations where a single decision can carry serious legal consequences. Players must determine whether a crime has been committed and, if so, identify the most serious charge for the conduct. The design is intentional. Every scenario teaches two things at once: what the law is, and how quickly a seemingly small choice can escalate into a life-changing event. Most people know when they’ve done something wrong, but very few understand the magnitude of their actions until it is too late. CRIME NO CRIME™ bridges that gap by making the law understandable, relatable, and memorable. When people know better, they do better. Beyond the game itself, we offer the CRIME NO CRIME™ Criminal Law Symposium, a transformative educational experience for schools, churches, and community organizations. These symposiums are eye opening and often life changing. Attendees learn how the legal system works, what rights they have, and how a single decision can mean the difference between freedom and incarceration, prosperity and hardship, or even life and death. The symposiums bring the law to life in a way that resonates across generations. CRIME NO CRIME™ is more than a game, it is a mission. It is a tool for empowerment, a bridge between communities and the legal system, and a resource built by legal professionals who genuinely care. Our hope is that by sharing this work, we can help people protect their future, strengthen their families, and make choices that lead to better outcomes for generations to come.

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Cra-Z-Art/LaRose Industries LLC

Cra-Z-Art, based in Randolph, New Jersey, is a prime manufacturer and global leader in classic toy, arts and crafts kits, puzzles and school supplies. The Cra-Z-Art management team has over 150 years of experience in creating, manufacturing and marketing these quality items. After successfully leading the sale of his family’s toy company, RoseArt, Lawrence Rosen found that he couldn’t stay away from the industry he loved, so he started Cra-Z-Art in 2008 – the family has been in the toy industry for over a 100 years. Cra-Z-Art has grown quickly in sales, becoming a leader in classic toy and school supply products. The company produces and globally markets such popular toy items as Arts and Craft kits, Jigsaw Puzzles, Art Supplies, Cra-Z-Loom, Softee Dough, The Real Cotton Candy Maker, Shimmer and Sparkle Girls Activity Kits, Disney arts and crafts, Magna Doodle, Snoopy Sno Cone, Giga Pets, Dissect-it and Spin Pops. The company has also opened an international sales office in England to support increased international growth. The key reason for the company’s success and longevity is being on the pulse of what kids crave. Cra-Z-Art is known for discovering hot trends and quickly bringing quality products to market for children and adults to enjoy. Early in 2021, LaRose Industries, LLC, the parent company of Cra-Z-Art, announced it purchased RoseArt back from the Mattel toy company. The purchase was an important and celebratory milestone for LaRose and Lawrence Rosen as it reunited the RoseArt brands with the Rosen family. In 2023, RoseArt proudly celebrated its 100th anniversary. RoseArt brands include popular Scribble Stuff pens, Premium Art Supplies, Kodak jigsaw puzzles and USA Gold Pencils. Cra-Z-Art owns the Rose Moon factory in Lewisburg, Tennessee, America’s largest pencil factory, as well as manufacturing and distribution facilities in Jacksonville, Florida. The production facilities contribute to Cra-Z-Art’s goal of significantly increasing production of goods made in the U.S.A. The company has over 1 million square feet of manufacturing space domestically, the largest U.S. footprint in the industry. The conception, design and manufacture of high-quality, innovative products is an essential part of Cra-Z-Art’s family heritage. The company also sees tremendous growth that will keep them a key player in the industry for years to come as they extend product lines and explore new channels for distribution. Look for the full line of Cra-Z-Art products at retailers near you! Everyone at Cra-Z-Art wants you to be…ALWAYS CREATIVE!

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Corkscrew Education

Corkscrew Games is an independent game publisher based in Estero, Florida, creating intuitive, high-quality games designed to be enjoyed, not just collected. Our lineup includes BOO! Spirit Battles, Favor, and Nation, each built with accessibility, replayability, and personality at the core. The company is backed by Wyatt Gable, with over eight years of game design experience, Including prior work where he’s made & programmed more than 2,000 HTML games. That foundation allows us to deeply understand what makes games intuitive, engaging, and genuinely fun across a wide range of players. What sets Corkscrew Games apart is our ability to move in this fast environment without sacrificing quality. We consistently release new content for BOO! Spirit Battles on an eight-week cycle, pushing the boundaries of what a small startup can accomplish. Even before our first product launch, we successfully sold 20 presale units at our debut expo; proof of strong player interest and organic demand. Our games are easy to learn, quick to get to the table, and rewarding to master. We believe collectible games should be played, not discarded, and we design with that philosophy in mind. From casual players to dedicated gamers, Corkscrew Games delivers experiences that connect across ages, skill levels, and play styles.

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